Eric's team couldn't afford proper avatar walking animation. They made avatars "teleport" with a janky cut. They felt embarrassed. Customers called it "more advanced than The Sims." The constraint became the feature. They skipped inverse kinematics for years.
What a pivot actually is:
Give yourself a fixed window. Have everyone say: "If I could start over, I'd be building…" Often the whole team secretly wants the same new thing and nobody was willing to go first.
The zombie company trap:
Two years of work on a partnership agreement — hundreds of pages, millions spent — all thrown away when the SEC withdrew approval. It was the best thing that ever happened. It forced the pivot to what actually worked.
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